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Play By eMail Fantasy Football (Season 21)

Teamsheet Help

 


Roster Help

In this part of the tour the parts of a roster are explained...


Rosters

A roster is a text file which includes all the players of each team and their attributes.


Here is an example of a roster:

Name Age Nat St Tk Ps Sh Ag KAb TAb PAb SAb Gam Sub Min Mom Sav Con Ktk Kps Sht Gls Ass DP Inj Sus
------------------------------------------------------------------------------------------------------------

G_Babic 20 cro 27 1 1 1 45 942 400 400 400 1 0 93 0 3 1 0 0 0 0 0 0 0 0
F_Roma 38 ita 21 1 1 1 20 720 600 600 600 0 0 0 0 0 0 0 0 0 0 0 0 0 0
A_Messias 24 bra 1 26 12 7 12 300 650 813 603 1 0 93 0 0 0 2 1 0 0 0 0 0 0
Richie_Hope 26 eng 1 26 10 8 25 300 407 610 930 1 0 93 1 0 0 2 3 1 1 0 0 0 0
M_Char'wrth 25 eng 1 24 9 4 27 300 109 895 815 1 0 93 0 0 0 0 0 0 0 0 0 0 0
E_Abidal 29 fra 1 22 13 10 18 300 747 810 541 1 0 93 0 0 0 1 3 1 0 1 0 0 0
S_Monsoreau 31 fra 1 20 11 2 20 600 654 990 782 1 1 41 0 0 0 0 0 0 0 0 0 0 0
G_Ogararu 32 rom 1 20 7 8 21 500 586 564 498 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Fali 22 spa 1 16 10 7 23 300 471 849 703 0 0 0 0 0 0 0 0 0 0 0 0 0 0
A_Obodai 31 gha 1 10 30 9 30 800 79 12 105 1 0 93 0 0 0 1 0 2 0 0 0 0 0
S_Piètre 29 fra 1 11 25 13 30 600 325 672 101 1 0 62 0 0 0 0 1 1 0 0 0 5 0
S_Maxwell 32 bra 1 12 24 9 39 600 753 856 853 1 0 9 0 0 0 0 1 0 0 0 0 1 0
P_Skjelbred 22 saf 1 10 23 12 24 600 291 537 425 1 0 93 0 0 0 0 0 1 0 0 0 0 0
R_Cooper 33 eng 2 9 22 7 28 500 462 796 560 1 1 43 0 0 0 1 0 0 0 0 0 1 0
J_Sarpong 21 hol 1 9 22 9 47 300 321 156 427 1 0 93 0 0 0 0 1 1 0 0 0 0 0
Josip_Skoko 20 aus 1 9 15 8 39 300 106 571 891 0 0 0 0 0 0 0 0 0 0 0 1 0 0
E_Adebayor 28 tog 1 5 11 24 8 500 380 97 415 1 1 37 0 0 0 0 0 2 1 0 0 0 0
K_Sarkies 24 aus 1 11 11 23 30 500 689 344 415 1 0 56 0 0 0 0 0 4 0 0 0 0 0
Kevin_Bobson 31 hol 1 4 12 16 22 800 674 119 962 0 0 0 0 0 0 0 0 0 0 0 0 0 0
A_Bravo 28 eng 1 6 7 15 31 800 787 643 238 0 0 0 0 0 0 0 0 0 0 0 0 0 0

ROSTER TERMS

Player Name: Self explanatory, but can only be up to 12 characters long.

Player Age:
The age of that player in years. Each season each player gets older by one year, and depending on position will retire at some point (see rules).
It is placed in the roster with no use for the game running program and needed only for statistics.

Player Nationality:
The country the player is from, abbreviated to three characters. Like the age, it is not used by the game running program and placed in the roster only for statistics.

The first three attributes are mostly for statistics, and don't really have any meaning to the program (except the name, which must be exactly the same in the roster and in the teamsheets)


The rest of the attributes below are used and changed by the program.

This is the right place to say that in ESMS the player has no predefined position, and it is up to the manager to decide, depending on the player's skills, where he want the player to
play in each game.

Shot Stopping (ST):
ST is the player's shot-stopping ability. In other words, his goalkeeping ability. The manager should place the player with the highest St as the goalkeeper. Of course the manager is not obligated to do so!

Tackling (TK):
TK is the player's tackling skill. Mostly used by players playing in the defence.

Passing (PS):
PS is the player's passing skill. Mostly used by players in the midfield, for creating opportunities and assists.

Shooting (SH):
The player's shooting skill.

Aggression (AG):
AG Is the player's aggression. The aggression of a player doesn't change it stays the same the season, but can change slightly between seasons (not in all ESMS leagues.)
In ESMS the aggression is a value between 1 and 100 and it defines how aggressive the player plays.

Keeping Ability (KAB):
KAB is the player's ability for the ST skill. A number which ranges from 0 to 1000 and can affect the player's skills. When this number hits 1000 the ST skill increases by 1.

Tackling Ability (TAB):
TAB is the player's ability for the TK skill. A number which ranges from 0 to 1000 and can affect the player's skills. When this number hits 1000 the TK skill increases by 1.

Passing Ability (PAB):
PAB is the player's ability for the PS skill. A number which ranges from 0 to 1000 and can affect the player's skills. When this number hits 1000 the PS skill increases by 1.

Shooting Ability (SAB):
SAB is the player's ability for the SH skill. A number which ranges from 0 to 1000 and can affect the player's skills. When this number hits 1000 the SH skill increases by 1.

Games (GAM):
Simply the number of games the player played. If the player participated in a game, even if played a single minute, it will be counted as another game when the administrator will run the roster updating tool.

Substitute Appearances (SUB):
The number of games in which the player entered the match as a substitute.

Minutes Played (MIN):
The number of minutes played by the player through the season

Man of the match awards (MOM):
The number of games in which the player was named as the man of the match

Saves (SAV):
The total number of saves the player has made. Only if the player played as a goalkeeper can he make any saves.

Goals Conceded (CON):
The number of goals conceded by the player. Only if the player played as a goalkeeper does any of the goals conceded count.

Key Tackles (KTK):
The total number of key tackles the player made to stop scoring opportunities. Usually defenders will make the highest number of tackles.

Key Passes (KPS):
The total number of key passes made by the player.

Shots at goal (SHT):
The total number of shots made by the player.

Goals (GLS):
The total number of goals scored by the player.

Assists (ASS):
The total number of assists made by the player. Assists are made when a player passes to a another player who then scores a goal. The player who made the pass is credited with the assist.

Disciplinary Points (DP):
The total amount of disciplinary points accumulated by the player during the games.

Injury duration (INJ):
The number of games for which the player is currently injured. If this statistic is 0 then the player is fit.

Suspension (SUS):
The number of games for which the player is currently suspended. If this is zero then the player is not suspended.

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